Hyrule Warriors: Age of Imprisonment Assists the Switch 2 Ace Its Crucial Test Yet

It's hard to believe, however we're nearly at the new Switch 2 console's half-year mark. By the time Metroid Prime 4: Beyond launches on the fourth of December, we can provide the device a detailed assessment based on its strong lineup of first-party early titles. Heavy hitters like Donkey Kong Bananza will dominate that check-in, however it's two newest Nintendo titles, Pokémon Legends: Z-A and recently Hyrule Warriors: Age of Imprisonment, that have allowed the Switch 2 conquer a crucial test in its first six months: the tech exam.

Confronting Performance Concerns

Ahead of Nintendo officially announced the Switch 2, the biggest concern from gamers around the then-theoretical console was about power. Regarding components, the company fell behind Sony and Microsoft over the last few console generations. That fact became apparent in the original Switch's later life. The hope was that a successor would bring consistent frame rates, smoother textures, and standard options like 4K. That's exactly what we got when the device was released in June. That's what its technical details suggested, anyway. To really determine if the upgraded system is an upgrade, we required examples of some key games performing on the hardware. That has now happened in recent days, and the outlook is positive.

Pokémon Legends: Z-A as an First Test

The first significant examination was the October release of the new Pokémon game. Pokémon games had some infamous tech struggles on the original Switch, with releases including Pokémon Scarlet and Violet launching in highly problematic conditions. The system wasn't exactly to blame for that; the underlying technology powering Game Freak's RPGs was old and strained past its limits in the series' gradual open-world pivot. This installment would be more of a test for its developer than any other factor, but there remained much to analyze from the game's visual clarity and how it runs on the new system.

Despite the release's limited detail has opened debates about the studio's prowess, it's undeniable that this Pokémon game is far from the technical failure of its preceding game, Arceus. It operates at a smooth 60 frames on the upgraded system, whereas the older hardware tops out at thirty frames. Some pop-in occurs, and you'll find plenty of blurry assets if you zoom in, but you won't encounter anything similar to the situation in Arceus where you first take to the skies and observe the whole terrain beneath become a jagged, polygonal surface. It's enough to give the system a decent grade, though with reservations considering that the developer has independent issues that exacerbate limited hardware.

Age of Imprisonment as a More Demanding Performance Examination

There is now a more compelling tech test, however, thanks to Age of Imprisonment, out Nov. 6. The latest Musou title tests the new console thanks to its action-oriented style, which has users confronting a huge number of enemies continuously. The franchise's last installment, the previous Hyrule Warriors, struggled on the original Switch as the hardware struggled with its quick combat and numerous on-screen elements. It often fell below the desired frame rate and gave the impression that you were overwhelming the system when being too aggressive.

Thankfully is that it too succeeds the hardware challenge. I've been putting the release thoroughly over the last few weeks, experiencing every level included. Throughout this testing, it's clear that it manages to provide a more stable framerate relative to its earlier title, reaching its 60 fps mark with greater stability. It can still slip up in the most intense combat, but I haven't experienced any time when the game turns into a slideshow as the framerate chugs. Some of this could be because of the fact that its short levels are designed to avoid too many enemies on screen at once.

Important Compromises and General Assessment

Present are compromises that you're probably expecting. Primarily, splitscreen co-op sees performance taking a substantial reduction near thirty frames. Moreover the initial Nintendo-developed title where there's a clear a noticeable variation between my old OLED display and the updated LCD screen, with cutscenes especially appearing less vibrant.

But for the most part, this release is a complete change over its earlier title, like Pokémon Legends: Z-A is to the earlier Pokémon title. For those seeking confirmation that the new console is delivering on its hardware potential, although with certain reservations present, the two releases show clearly of the way the new console is substantially boosting franchises that had issues on old hardware.

Zachary Lester
Zachary Lester

Urban planner and writer with over a decade of experience in sustainable development and community engagement.